As you may have noticed, (((withoutsound))) has a slightly different look this week. While we…
Hapless, Hapless, Hapless.
Baby, can you hear me now? The chains are locked and tied across the door. Baby, sing with me somehow. Blue, blue windows behind the stars. Yellow moon on the rise. Big birds flying across the sky, throwing shadows on our eyes. Leave us hapless, hapless, hapless.
Okay, so that’s a bastardization of a great Neil Young song, but I can’t help feeling that Robin Allen’s Hapland is located in north Ontario. In an area with dream comfort memory to spare.
I love games like this. You just keep clicking until you find the right combination that allows you to keep exploring. It’s like a visualization of all the interactive fiction computer games I used to play when I was younger, like Zork and Hitchhiker’s Guide to the Galaxy.
There are a bunch of great ones out there, like Jakub Dvorsky’s Samorost and The Polyphonic Spree’s Quest for the Rest, and also the stuff on Vector Park. But today I’m wasting my time on Hapland 3.
Feeling hapless, hapless, hapless.
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Hapland 3, eh? I never solved #2, and # 1 I had to put away for a month before figuring out a solution. But I sure like those Samorost puzzles. Great character design. Fun play. Oh, crap. I got the itch. Now I’m gonna have to try Hapland 3. Thanks, Seamus.